Wttg Assistant Version 1.4.0

Wiki Block Version 1.2.9

Wiki I

Keys remaining: 2
Site NameAvailabilityMarkers

Welcome to the Wiki block

Here you can view and use tools regarding the websites contained within the wikis you find throughout the game. This includes informaion such as website times and what parts of a site the player may be required to click to find a hidden key. This section also includes note taking buttons which can be used to keep track of your progress.

[ ] View Click Points
[ ] Searched Manually
[ ] Searched With Key Cue
[ ] Key Found Here
[ ] Wiki Link Found Here

To get started you can import your websites by copying the website list from a Deep Wiki inside the game into the box above. (If this does not work, you can also manually import using the edit button above.)

> Click here for a demo of the wiki block!

> Refreshing the page will erase all data

Notepad Block Version 1.1.4

Note

Pasted keys will be compiled automatically!

Key Data
????????????????????????????????????????????????
????????????????????????????????????????????????

Wifi Block Version 1.0.6

Wifi


Welcome to the wifi block

Here you can view data collected about the wifi networks available in the game. This includes information such as trace times, injection information, and locations. In addition, there is a scripted timer you can use to keep track of when the cops will be done tracking you. Lastly, you can use this section to assign passwords to networks you have managed to crack open.

[###########################00:00###########################]

Tenant Block Version 1.0.2

Tenant


Welcome to the tenant block

Here you can view a database of tenants located throughout the Welcome to the Game II building. In addition, you can view various pieces of information including if they are viable candidates for the doll maker quest.

Info Block Version 1.3.3

Info


Welcome to the info block

Here you can view custom guides that cover most enemies, mechanics, quirks, bugs, and exploits present within the game. These guides have been reviewed and updated many times to attempt to weed out inaccuracies and to improve the available information. In addition you can find some smaller tools along with credits, information about the assistant itself, and how you can provide feedback.

About

Created by: FierceThundr_

Sounds and images used are property of reflect studios
Welcome to The Game II is property of reflect studios

Project Started July 5th 2020

Github Page

Information Sources

Major Information Assistance ~Nasko222
Wifi data ~Nasko222
Original Click Point Locations ~Shadowk222
Improved Click Point Locations ~Nasko222
Wttg2 Sound Files ~Fandom
Wttg2 Sound Files ~Duncan Guy
Website and Key information ~Insym
Wttg2 Tenant Data ~Lutonite

Programming Resources

Symbol Packer
Symbol Library
Website Background
Custom Scrollbars

Special Thanks

DivineShadow_18
ChexParty
Insym
Nasko222n
Superfreshness

My Statement

I previously disabled this website for a period of around two months due to various issues I have with the developer of WTTG2, Adam Flatau. While I have since restored the Assistant, this section will remain available with the statement posted during the time the site was disabled. If you intend to support Adam Flatau in the future or simply want to hear what I have to say, you may click the button below to open my statement.

Tutorial

Thank you for using my welcome to the game assistant, I will try to make this section as straight to the point so anyone reading can get on their way.

The Wiki Block

The wiki block is the primary note taking tool and can be immensely helpful if you know how to use it. To begin, copy the website list from a deep wiki page in the game by using Ctrl+A and Ctrl+C, then paste the contents of the website into the input area at the top of the block. It will then scan and determine the websites on your wiki. Once your wiki sites are processed you will see their names, sub-pages, availability, and multiple markers.

The markers can be used to indicate that you've searched a site and whether you have found anything on it so that you never forget where you need to search in the end-game for remaining keys. The buttons provided are for manual searches, key cue aided searches, and whether a key or link has been found on the page.

The final feature that may need explaining is the mouse button, clicking on it will show you a copy of the site you've clicked on with multiple indicators that show the games predetermined key click points. Yellow clickpoints will place a key somewhere on the page you are currently on while green clickpoints will place a key in a file on your desktop. In addition, cyan clickpoints are a combination of both and can trigger either event. Any location labelled as red is a potential place where a key can be placed on a page. This can be either just visibly or after finding a clickpoint that places the key on the page.

The Notes Block

The notes block is quite self-explanatory. The main purpose of this is that of a basic notepad that you can use to store keys, wiki links, and anything else you deem important. However, an additional feature is that any keys pasted into the textarea will be saved and compiled into the master key as you progressively find and enter the eight hidden keys.

The Wifi Block

The wifi block allows you to survey the many wifi networks present in the game. It will also provide information useful for cracking and accessing such wifis. Along with this, the block has password fields and an inbuilt tracking timer that will play a warning when you have one minute remaining to get off a network before the cops trace you.

The Tenant Block

The tenant block can be used to view a database of tenants located in Clint's apartment. It provides their ages, names, and their notes from the lobby computer. Along with this, it will also tell you if the tenant is a valid victim for the Doll Maker.

The Info Block

The information block is the background of this tool and provides various features. These include project credits and resources, guides for threats and important skills, customization settings, and an area in which you can find ways provide feedback on this project.

With that, you have everything you need to know to use this tool, get on out there and beat this game!

The Game

Welcome to the Game II is a horror game centered around the deep web where you are tasked with finding a female reporter kidnapped for looking into a group suspected of horrific activity. To save her you must search the game's websites to find 8 keys and gather 250 DosCoin to find her location. During this task you will face up against many killers, threats, and challenges while you race the clock. Perhaps you will be able to power through and join the 2% of players who have beat the game.

Difficulties

The game has two different difficulties with important differences that you should know when playing each.

Normal mode is the easier of the two and is what the majority of players use when trying to beat the game. At the start of the game you will be given 10 DosCoin. In this mode, you will recieve introductory calls from Adam and a free remote VPN after recieving his second call. There is not much else to note as normal is the standard difficulty and does not have any important details beyond the free remote VPN.

1337 mode is not for the faint of heart and has a lot of cruel changes. At the start of 1337 mode, you are only given 1 DosCoin and 1 backdoor hack to start the game. In addition you will not recieve any calls or help from Adam. From the start of the game, all normal enemies will be active at maximum aggression. Unlike normal mode, the police are also more aggressive and have their timers shortened by 30%. Finally, all hacks you recieve will be maximum difficulty. If you intend on beating 1337, be sure that you are able to complete the hacks quickly and that you have a notepad or other note taking method on hand so that you can deal with the 1337 memory hacks.

The Computer

For the majority of the game, you will be stationed at your computer completing various tasks to aid in the collection of DosCoin, searching for keys, and exploring the deep web. To aid in this task, you have many programs and features on your computer desktop.

A.N.N.

A.N.N (Anonymous Node Network) is your Deep Web browser which you will be utilizing to find keys and navigate the web. It is mostly self explainatory to operate... You have the arrows navigate forward or back a page, the home button to jump to deep wiki #1, the refresh button which refreshes the current site, and there is one more button on the right of the URL bar that opens the source code of the current website as well. In addition to deep wiki #1, two more can be found via searching pages. If you wish to know how to search the Deep Web, that is covered in the searching section.

ZeroDay Market

The ZeroDay Market can be used throughout the game to buy critical software and tools to aid in defending yourself or searching the Deep Web. These include applications that allow you to crack into other wifi networks, Backdoor Hacks that let you earn money from counter-hacking, and a Key Cue widget which helps you search for keys on the deep web.

(Specific item information can be found under the markets guide)

Shadow Market

The Shadow Market can be used throughtout the game to buy important hardware items that will be useful throughout the game. Among the items sold are Motion Sensors which can be placed in the hallway, Remote VPNs that can be used to generate DosCoin, and better Wifi Dongles to help you search the Deep Web.

(Specific item information can be found under the markets guide)

Notes

This section is quite self-explanatory. It is the in-game note taking program that can be used to store keys, passwords, or wiki addresses.

Noir Tunnel

The Noir Tunnel is your ultimate goal at the end of the game. To beat the game, you must enter the compiled master key into the tunnel and pay 250 DosCoin. At which point ███ ████ ████ ████ ███ ███ ████ ██ █████ ████ ███ █████ ██████.

Skybreak

Skybreak is a wifi cracking tool that can be purchased from the ZeroDay Market to hack into additional wifi networks. Additionally, libraries can be purchased to allow cracking of better networks. If you want to know how to crack networks, visit the cracking guide.

The Status Bar

The Status Bar at the top of the computer screen includes many menus and buttons that can be useful throughout the game. The following is what the icons do from left to right.

  • The DosCoin icon shows you your current balance of DosCoin. Additionally, clicking on it will allow you to view information about currently placed remote VPNs and their performance. It lists each VPN's yield and seconds between yields.
  • The Backdoor Hack label lists how many backdoor hacks you currently have installed.
  • In the center you can see the in-game time displayed. It runs two times faster than real life time.
  • The VPN Icon allows you to view and manage any purchased VPNs.
  • The Motion Alert icon can be used to view and monitor any placed motion sensors. In addition, the task bar icon will blink if a motion sensor is triggered and Sound Alert is pruchased.
  • The Wifi Icon will be quite familiar to those who regularly use PCs. It allows you to view nearby networks and log into them.
  • The Sound Icon allows you to mute your PCs volume. An important note, doing this will mute all sounds produced by your PC.
  • The Power Icon can be clicked to shutdown your PC.

The Building

While quite a good amount of your time will be spent sitting at your computer, there are many important things you should know about your apartment and the building as a whole.

When inside the computer interface you can right click to be able to look around and see your desk. Here you can reboot your computer by interacting with the box on the right of your desk if it is currently powered down. By right clicking again you will be able to get up and explore your room. While there is not much to see, there are some important things to note.

  1. Your bedside table has a flashlight which will be useful later in the game. It is important to keep in mind that the flashlight has a limited battery life and cant be recharged in the event that it dies.
  2. Your apartment has various lights each with their own switch. While their purpose will not be discussed in this section, you should keep note of them.
  3. You can access the bathroom, the balcony, and the hallway by the doors located around the apartment.
  4. If you look on the left of your desk you will see your wifi dongle. It can be picked up and moved between 4 spots in your room, these spots include the window, the desk, the bedside table, and the table on your balcony. Moving your dongle to a new location will change the list of networks available on your PC.
  5. The closet next to the balcony and the shower located in the bathroom can be used as hiding places. Be mindful if you have not turned off your mic in your game settings as the game will listen to it and will deem you not truly hidden if you are caught making noise. These hiding places are relevant for a threat called the Hitman that is discussed in its own guide.

Once you exit your apartment you will be in a hallway located on the 8th floor. Upon entering the stairwell, you will be able to freely travel up and down to other floors. The various other floors are relevant to a certain threat and the placement of Remote VPNs. The most important location you can access via the stairwell is the lobby which can be found on the bottom floor at the bottom of the stairwell. Once there, you can access the lobby computer or exit the front doors to visit the alley. The alley is where all Shadow Market purchases will be shipped by drone after purchase. Additionally, there is a small closet located on the right side of the alleyway used to counter a threat local to the alley if they are present during a visit.

Searching

An important skill for the game includes finding keys hidden within websites on the deep web. Keys can be found in a variety of ways and are always a number followed by a dash and a random string of 12 alphanumeric characters. 1 ‑ a9b98dbc5745 It is quite easy to find these after you know where to look. Firstly, keys can be hidden in plain sight, this of course is the easiest and most straightforward method of which they can be hidden on a page. Secondly, keys and additionally the link to deep wiki #2 can be hidden in a page's source code. This method can be more unpredictable, but can be quite easy if you know what to look for. All keys or links hidden in this way will be hidden inside of an HTML comment which looks like the following. <!‑‑ 7 ‑ f26aaaac89a4 ‑‑> Finally, keys may be hidden in a site behind a clickpoint. This method is the hardest as it requires you to find and click on certain words or pictures in a site to reveal hidden keys. To do this, you may either bruteforce the locations or use a guide to find them. Once you find a functional clickpoint a sound will be played and the key will appear on the page itself or as a file on your desktop.

In addition to finding keys, you will also need to find two hidden wiki pages to complete the game. Fortunately finding wikis is a much easier task to complete. The link to deep wiki #2 can be found on a website within the first wiki. It will always be hidden within the source code of the first page of the website it is hidden on. Unlike the link to deep wiki #2, the link to deep wiki #3 is always found on the website Rule of Three which is located on the deep wiki #2. To get the link, the site requires you to complete a trial and error memory puzzle. The puzzle consists of six sets of three dots each which must be solved in order. This puzzle is best completed earlier in a run since the solution will be randomized every time the page is reloaded.

There are also a couple quirks with how keys and links are hidden that you can find below.

  • Keys and wiki links can exist on the same page, and can also both exist in the source code of a single page at the same time.
  • Forgive me will never contain a key, but can contain a wiki link.
  • Rule of Three can never contain a key.
  • Keys and key clickpoints will never appear inside of PGP key blocks, but they can be in the opening or closing text.

Events

During your playthrough you will encounter two random events in addition to the killers attempting to hunt you.

The first event is the blackout. This event is quite easy to beat as you must walk to the end of the hallway and turn the circuit breaker back on in the maintenance closet. This event requires that the player have the flashlight available to be able to navigate the pitch black hallway. It is important to keep in mind that the flashlight has a limited battery life and cant be recharged in the event that it dies. While the event isnt deadly by itself, Noir has a higher chance to spawn during the event since the darkness allows them to be more active. It is useful to be cautious due to this fact.

The second event is hacks. These events are randomly occuring minigames which you must beat in order to avoid losing notes or DosCoin. In addition, hacks can be used as an easy method of DosCoin collection if you have Backdoor Hacks available. If you want more details about how hacks function, please refer to the hacking guide.

The Markets

During your playthrough there are many useful items that can be purchased to help with evading threats, speeding up your internet, or generating DosCoin. The following is a list of the items available for purchase.

ZeroDay Market

The ZeroDay Market sells useful software and tools for use on your computer.

  • Skybreak The basic installation of Skybreak which allows for the cracking of WEP security networks. Can be upgraded with Skybreak libraries.
  • Skybreak WPA lib An upgrade to the basic installation of Skybreak which allows for the cracking of WPA security networks.
  • Skybreak WPA2 lib An upgrade to the basic installation of Skybreak which allows for the cracking of WPA2 security networks.
  • Backdoor Hack Cheap consumables that reward DosCoin for successfully defending against hack events. (Excluding ZoneWall)
  • Motion Alert An addon to Motion Sensors. It will create an auditory alert when a placed Motion Sensor is tripped.
  • VPN Level # A variety of VPNs that can be purchased to suppress hacks. They can also be disabled at will to control whether hacks can occur. Becomes more effective for each level purchased.
  • Key Cue An addon to the A.N.N. browser which detects if a key is on the currently loaded page. It will put a key symbol on the bottom right corner of the browser if it detects a key.
  • VWipes VWipes can be purchased to scan for viruses and remove them. VWipes are one use and another must be purchased every time you wish to scan your computer. Viruses can be obtained when hacks are failed and can tamper with your DosCoin balance and shutdown your computer.

Shadow Market

The Shadow Market sells useful hardware and tools to aid in various tasks. All purchases will be delivered to the alleyway for pickup.

  • Wifi Dongle Level 2 A more capable wifi dongle that allows for faster web browsing and access to additional wifi networks.
  • Wifi Dongle Level 3 The most capable wifi dongle in the game that allows for faster browsing and access to all available wifi networks.
  • Motion Sensors Motion Sensors can be used to detect movement outside of your apartment. However, they are only effective on the Hitman.
  • Remote VPNs DosCoin generators that can be placed around the building. They should be placed in locations in which they appear green for best performance.
  • Police Scanner A device that allows you to listen in on police communications. It can allow you to tell when the police are planning on arriving at your apartment.
  • LOLPY Disc A tool that can be used to hack the lobby computer to access the tenant database. It is used to complete the Doll Maker quest.
  • Blue Whisper A device that allows you to remotely hear sounds produced by your PC.

The Police

The police are the easiest threat in the game to avoid. To avoid them you must switch wifi networks before you exceed their respective tracking timers. Though if you forget to switch, the game only has a certain chance to trigger the swat team to break down your door based on the network you stayed on. (If they are triggered, they will wait until you approach your front door or the stairwell door of floor eight before causing a game over.) Despite death not being garunteed, you should avoid gambling on that chance. Another note to keep in mind is that networks that you disconnect from have a five minute timer before the police tracking timer on that network is reset. Connecting before this cooldown is complete will cause the police to resume their search from where they left off before you disconnected.

the task of avoiding the cops can be made easier by purchasing skybreak from the ZeroDay Market and cracking higher security networks. Not only will they give you more time to breath, they often load websites faster.

(In 1337 mode the tracking timers are shortened and the police shave a chunk of time off their timer every time you reconnect to a network that is in the middle of cooling down)

The Police Scanner is an optional device that can be purchased to be alerted when the police are close to tracing you. When turned on, the police scanner will occasionally intercept and output random police communications. Certain phrases indicate that they are close to tracing you. Aside from this device, the police do not have any sound cues. (Sound cues can be found below)

Police Scanner Cues

Morse Code

1 11 1 10

We need your expertise on that



Notes
  • Remember to switch wifi often
  • Hacking into more secure networks using skybreak will allow you more time between switching networks

The Hitman

The Hitman (Also known as Lucas Kumiega) is an enemy that becomes active deeper into the game, they will become active after you have gone into three unique pages that have keys or after you accrue a total of three difficulty points by finding keys and forcing hacks. You can check whether or not they are active by checking if the window to the left of your desk is open. (Please note that this is simplified for brevity, go to the bottom of this quide for a full explaination)

(In 1337 mode the Hitman will be active immediately)

The Hitman is a very difficult enemy to beat due to various reasons, but let's start from the bottom.

  1. Remember to always lock your door. The Hitman is the only threat this mechanic is relevant to, but you should practice doing this regularly.
  2. Make sure that you can hear the lockpicking sound cue. Normally this is the only way to identify that the hitman is at your door and preparing to break in. (Sound cue can be found below)
  3. Purchase and place motion sensors in addition to buying sound alert. This will give you a more effective method to know when the hitman is coming to your door in addition to giving you more time to hide. (The motion sensors should be placed on the wall on both ends of the hallway, as the hitman can approach from both sides of the hallway)

When you know the Hitman is currently preparing to barge in you must turn off your computer and hide in either the shower in the bathroom or the closet near your balcony. In either case you must be quiet as to not alert the hitman. (This is only relevant if you have the mic enabled in your settings) Also note that if you do not turn off the computer the hitman can erase notes saved into the game's internal notepad in addition to stealing portions of your DosCoin balance. During the time he is in your apartment, stay in your hiding place until you hear him leave. (Sound cue can be found below) You can affect the time he is in your apartment by turning off more lights in the seconds before you hide and prior.

In addition to encountering the Hitman as he pays a visit to your apartment it is possible for them to kill you when returning to your apartment if they spawn when you are not currently inside the apartment. Unfortunately, if this rare event occurs it is impossible to avoid and you will die the next time you open a hallway door.

Hitman Activation

The Hitman activates based off of a system of difficulty points in the game, this system has two factors that feed into it. For every key you find, you gain one difficulty point and you gain a difficulty point for every 3 forced hacks. (Force hacking is a random event that can occur when visiting a dead site, more information can be found in the exploits section) Whenever you get 3 difficulty points in total, the Hitman will activate and the window of your apartment will open. However, in 1337 mode you automatically start with 8 difficulty points which triggers the Hitman immediately.

Hitman Simulater

If you want to work on improving your ability to hear the Hitmans lockpicking sound cue, I have created an alternate version of a tool created by a Welcome to the Game modder named Nasko. This tool can be found on the left side of the info block in the guide list.

Hitman Sound Cues

Lockpicking

Hitman Leaving



Notes
  • The default sound cue for the hitman is very faint, you should set up your volume to account for this
  • The hitman can erase the in-game notepad if the PC is not turned off during an encounter with him
  • Your apartment lights affect how long the hitman stays during his visits, the more off the faster he leaves
  • If the Hitman is at the door he can kill you if you use the peep hole
  • It is a good investment to buy a pair of motion sensors and motion alert

The Noir

The Noir are a threat prevalent in the game. They appear randomly in various places such as in the apartment, the apartment window, the hallway, behind doors, and in rare cases behind the gate in the back of the alley.

They are a basic threat to mitigate, but can quite easily catch those unfamiliar with them off gaurd. To make them go away, turn around as soon as you see them and count to ten. After this they should be gone. If not, repeat the process. However, they pose a more active threat when they spawn behind doorways. This often catches players who are attempting to rush to and from the alley/lobby and back as fast as possible. In addition, the Noir have a chance to instantly kill you if you have at least two lights turned off in your apartment. (For more details of the Noir insta-kill, check below)

Noir insta-kill

The noir insta-kill is one of the most dangerous aspects of the Noir. It allows the Noir to instantly kill the player if a few criteria are met.

  • At least two lights in the apartment are off
  • You have at least 4 difficulty points
  • No other threat is currently active

Noir will check if these criteria are met every 120 seconds, and if they are met you will be killed the next time you stand from your desk.

Difficulty Points

The game has a system of difficulty points that affect how aggressive enemies are. For every key you find, you gain one difficulty point. Additionally, you gain a difficulty point for every 3 forced hacks you perform. (Force hacking is a random event that can occur when visiting a dead site, more information can be found in the exploits section) However, in 1337 mode you automatically start with 8 difficulty points which forces the Noir to start at maximum aggression.


Notes
  • It is advised that you do not run through doors
  • The Noir are more active in darkness, be careful if you turn your lights off or if the power goes out
  • Make sure to occasionally check for the Noir in the window, on the balcony, and in the apartment

The Breather

The Breather is by far the most annoying threat you can encounter in the game. While he is only active in the alley, it is very difficult to defend against them. The difficulty is also aided by the relative rarity of encountering them in the first place.

Normally, it is unlikely for the Breather to spawn on a visit to the alley. However, as you get more keys throughout the game, the chance for him to spawn will gradually go up. To know if he is active on a visit to the alley, you must listen for any potential sound cues upon entering the alley. (Sound cues can be found below) If you hear a sound (or you are simply not sure) you should go into the room on the side of the alley and prepare to brace the door by clicking on the handle. You can look through the window in an attempt to see him approach, but the Breather will wait to kill you if he sees you. After the Breather approaches the closet he will make many attempts at pushing in the door. If you see him begin to push the door, immediately hold the doorknob. (Keep in mind that this minigame is very strict and will result in death upon failure) After he eventually gives up, you should stop holding to prepare for his next attempt. Repeat this process until he gives up and leaves. After you hear him walking away you must wait a few more seconds so that he doesn't return to catch you. Then you can simply grab your packages and return to the building.

Breather Cues

Laugh

Phone Ring

Footsteps



Breather spawnrate

For those interested in the specifics of the Breathers spawnrate, the breather has percentage chance to be spawned which depends on how many keys you've discovered. (This does not require actually finding them) When you have zero or one keys, the Breather will spawn 20% of the times you visit the alley. Upon discovering any keys after your first, he will gain 5% to his chance of spawning up. However, when you acquire your eighth key, the chance will jump to 65%. (When playing in 1337 mode, the Breather will always have a fixed 65% chance of spawning.)

Notes
  • The first visit to the alley in is always safe from the Breather when playing normal mode
  • Listen for the Breather when you enter the alley
  • Pay close attention to the movement of the door handle as you brace it
  • You should avoid visiting the alley later in the game to avoid meeting the Breather

The Dollmaker

The Dollmaker is an optional threat that is activated upon entering the site by the same name. After a certain amount of time, the Dollmaker will ██████ ██ ████ ████ and force you to ████ ████ ███ ████-████. Then the power will ██ ███ ███ █ ████████ ████ ██ █████████.

After you have been given the marker on your doorknob you have a limited amount of time to place it on a suitable door. If you fail to do so, he will return disappointed and kill you wherever he happens to find you. There are two routes you can take to complete the Dollmakers task. You can attempt to randomly select correct doors or you can buy the Lolpy Disk item off the Shadow Market to make sure the selection you make is correct. Once you have the Lolpy Disk, you can go to the lobby computer and hack it with the disk. Once it is finished, you will have access to a database of all tenants in the building. Simply select a room with a female tenant and place the marker on their door. Keep in mind that the Dollmaker will always request five targets during your encounter with him, be sure to listen for him returning the door marker.

Extra Information

The following are specific timers and information for the Doll Makers various events.

When you activate the Doll Maker they will spawn after 3:20 to 7:10 minutes. Once you recieve the door marker from the Doll Maker he will check your selection after 14:00 to 19:00 minutes. After the Doll Maker claims your selection he will wait 7:05 to 14:20 minutes to return the door marker.

Notes
  • If possible, you should avoid triggering the Dollmaker in a run going for completion
  • If you want to complete the quest, you should attempt to go for it after you have sufficient funds for a better chance of success
  • While the time the Dollmaker quest provides is generous, it should be completed as soon as you can manage

Hacking

Occasionally throughout the game you can get hacked and face up against various minigames. While at first they are an annoying hinderance, they can be used to help you complete the game after you learn how to beat them.

ZoneWall

Zonewall is always the first hack you will encounter upon being presented with a hack. ZoneWall consists of multiple lines with randomly selected target areas on each. In addition, you will see a moving bar on the topmost line. The goal is to left click when the bar is hovering over the red section, whether you succeed or not you will then be moved to the next bar down in the sequence. If you successfully time and complete a certain amount of bars, the hack will be instantly blocked. If you fail too many however, you will be randomly given one of the following hacks...

StackPUSHER

StackPUSHER consists of a randomly sized grid with a randomly generated layout. To successfully defend against this hack you must drop all stack nodes into the center where the popper node is located. You can only interact with stack nodes which are adjacent to the pusher node . You can move the pusher node to any location on the board by clicking on it and clicking a destination. At higher levels, you will also need to avoid clicking on skull nodes that will start being generated. Clicking on them will result in an immediate failure of the hack.

NodeH3X3R

NodeH3X3R is often regarded as the hardest hack by the greater majority of players. It consists of a randomly sized grid of nodes. Which can each either be Alpha or Beta. Your goal is to connect the starting node to all corrupted nodes (indicated by a bright green outline) via a continuous line from the indicated starting node. However, when making this path you must be cautious to make every connection to the alternative node type. Connecting a node to another of the same type will not result in a failure until the hack attempts to verify your route through the nodes. Make sure to check your work and remember that you cant pass through the same node twice.

MemD3FR4G3R

MemD3FR4G3R is by far the easiest hack, at least at lower levels. You will be shown a sequence of letters and numbers in a box that you will be required to remember and reproduce with the buttons that will be provided by the hack. In addition, you may replay the pattern by clicking on the block in the center if you need a second chance to see a pattern. Keep in mind that you may be required to complete multiple levels of MemD3fr4g3r to pass the hack. Also, in 1337 mode or in the late game of a normal run, you may want to have a piece of paper at the ready as the sequence generated can be excessively long if given the right conditions.


When presented with ZoneWall, you may either fail this to get a secondary hack or succeed to instantly block the hack. While instantly blocking hacks sounds better, if you buy backdoors you can get DosCoin by failing ZoneWall and beating the secondary hack. The difficulty of hacks gradually increases based on the games duration, but you can effect the difficulty by the amount of levels succeeded during ZoneWall. Keep in mind, failing hacks can result in losing your in-game notes and a randomly selected amount of DosCoin. In addition, failing can cause you to get a virus which can hinder you from beating the game by causing random shutdowns and stealing DosCoin.

(In 1337 mode all hacks will be given at max level despite zonewall performace or duration of the run)

If you want to avoid getting hacked, you can buy VPN levels on the ZeroDay Market to supress the chance of a hack occuring for the remainder of the game. The supression depends on how many VPN levels you purchase from the ZeroDay market with each lowering the chance a hack will go through by 20%. VPNs can also be disabled by accessing their section on the right side of the taskbar.

Notes
  • Backdoors bought from the ZeroDay Market will give you DosCoin for succeeding hacks other than ZoneWall
  • Your success on zonewall affects the difficulty of secondary hacks
  • VPNs can allow you to optionally suppress hacks

Cracking

An important skill for evading police and extending your available breathing room is cracking. Cracking can be performed after purchasing SkyBreak from the ZeroDay Market. To hack a wifi network, you must first open the application and proceed to type the name of the package you would like to run. ("wep","wpa","wpa2") By default, a basic installation will only include the ability to access the WEP library.

[You do not need to be connected to a wifi network to use SkyBreak]

WEP

Wep networks are the weakest security network you can crack in the game. They will give you slightly improved times over most free networks available. To hack a WEP network you must first type 'scan' to see the currently available wifi networks. Then after choosing the network you wish to crack, type the command 'probe <The BSSID of the network you want to hack> 1 1000'. Skybreak will then find the open port on your chosen wifi. You can then crack the wifi by typing the command 'crack <The BSSID of the network> <The channel of the network> <The wifi networks open port>' which will provide you with the networks password upon completion.

WPA & WPA2

Hacking a wpa or wpa2 network starts similarly to wep networks. First type in 'scan' to see your available networks, then proceed to type 'inject <The BSSID of the network you want to hack> <The channel of the network> <The amount of packets to inject>'. This will proceed to inject the specified number of packets into the target network. Keep in mind that sending too many packets in a certain amount of time will result in a network being knocked offline for some amount of time. To avoid this, try to extend the amount of injections over an extended period of time. (The exact injection rates are included in the wifi section of this site) After completing enough injections to your target network, you can complete the cracking of the wpa or wpa2 network by typing 'crack <The BSSID of the network you want to hack> <The channel of the network>' which will provide you with the network password upon completion.

[Skybreak allows you to access a history of commands by pressing the up and down arrow keys.]

Exploits & Bugs

WPA2 Quick Crack

Hacking a WPA or WPA2 takes quite a lot of time due to the requirement to inject these networks before attempting a crack. This can cause a lot of grief both by the innate time cost and the consequences for failure. However, an exploit has been discovered that can easily skip this part of the process by a couple simple steps.

  1. Open skybreak and find the BSSID of the WPA or WPA2 network you wish to crack.
  2. Type and copy the following command 'probe <Target network BSSID> 1 1'.
  3. Probe and begin to crack a WEP network.
  4. Before the crack completes paste the command from the previous steps

If you completed the steps correctly SkyBreak will display an error related to the port range as the crack is occuring. It will then complete and display the password for the target network

Window Key Cue

The window to left of Clint's desk opens based on the games difficulty point system. Due to how this system works, it can be exploited as a single use key cue. To put it simply... If you enter a site and the window opens immediately afterwards, you can say with certainty that the website you enters contains a key somewhere. (Unlike the proper key cue, this trick does not give you a precise page) Additionally, this trick can also be used to rule out websites if you understand the system behind how it works. (If you do not know how the system works refer to the dropdown below) If you search through wiki 1 and successfully discover the locations of both keys, you can go through the sites on wiki2 and eliminate any site for which the window does not open. At the same time, when it finally opens you know the site you just entered has a key located on it somewhere.

Advanced Explanation

The window opens based off of a system of difficulty points in the game, this system has two factors that feed into it. For every key you find, you gain one difficulty point. Additionally, you gain a difficulty point for every 3 forced hacks. Whenever you get 3 difficulty points in total, the window of your apartment will open. However, in 1337 mode you automatically start with 8 difficulty points which prevents the use of this strategy in that mode.


Force Hacking

Force hacking is a strategy you can use to trigger additional hacks by navigating to a dead site and repeatedly refreshing. To perform a force hack you simply need to find a dead website and refresh it repeatedly. This trick works due to the fact the game has a chance to triggere a hack when a dead page is loaded. Unfortunately in the newest patch this trick has been significantly nerfed. In older patches you can attempt force hacks every second, while in the newest patch the cooldown has been raised to 30 seconds.

God Spot

The god spot is the name given to a strange VPN location known for its strange attributes. It is a red location that gives 277 DosCoin every 2770 seconds. (1 DosCoin every 10 seconds) It is not currently known why this location exists, but it can be a powerful tool to earn a lot of DosCoin if you can find it. The following is a strategy that can be used to find it...

  1. Take a VPN and place it into a red location.
  2. After a couple seconds, switch to a new red location.
  3. After you have placed the VPN in a handful of red locations, return to the PC and check your DosCoin balance.
  4. If your DosCoin balance has significantly changed, you can go back to the last places you searched and trial and error the god spot. Otherwise, you can test other red locations to find it.

Package Quick Grab

Package Quick Grab is a trick that can be done if you enter the alley and the drone is arriving. If this is the case it is possible to grab the package directly from the drone. This can be done by standing right below where the drone dips down near the entrance to the alley and clicking the button to grab the package.

(This exploit will also trigger a bug which prevents the delivery of any packages matching the types you snatch from the drone.)

Noir Quick Hide

The Noir Quick Hide is a strategy you can use to skip turning your back on the Noir. In the event that a Noir is in your apartment your first instinct may be to turn around. However, you can also open the balcony door to make the Noir disappear as well. (This will not work if the Noir is located on your balcony)

Door Clipping

Door Clips are tricks you can perform to cause yourself to go out of bounds and often to useful areas.(Please note that these tricks will not work in the current version of the game and may be unpredictable in all versions)

Apartment Closet

To clip out of bounds using the apartments closet, enter the closet and exit. Immediately after exiting the closet turn around and run into the closet doors. If performed correctly you should fall out of bounds and potentially land in the lobby area.

Alley Closet

The alley closet can be used to clip by exploiting the doors hitbox. To do so, open the door from the inside and run to the boxes in the right of the closet. If you sucessfully get behind the door you will fall out of bounds and may land in the partment.


Quick Navigation

Quick Back Navigation is a simple exploit that exists for an unknown reason. When you press backspace on the A.N.N. browser it will take you to a visual copy of the website that you were in last. Pressing backspace subsequent times will take you to the next site in your browsing history and so on. While the copies you will see look identical to the webpages you visited, they will not have clickpoints and you can not open their source code.

Additionally, this exploit can cause a bug on websites featuring recurring audio. If used on those pages their audio will continue to play after you leave the website. To fix the bug, you must close A.N.N. while you are loading into the website whose audio is glitched. Doing so should fix the bug.

The Copy Bug

A nototiously annoying bug is the Copy Bug. It is triggered by using alt+tab while the game is not paused. When this bug is active all attempts to copy website content such as keys will fail. To fix the bug you must click inside the A.N.N. browser while holding alt

Miscellaneous

Miscellaneous Info

Contrary to many popular myths, there are only one naturally occuring ambient sound cue that has meaning. This sound cue is the Hitman lockpicking your door.

It is not possible to hide from the police. Once they are at your door they will stay there until you approach them.

When placing remote VPNs, both walls of each hallway have identical color zones.

Despite the warning the game will give you, turning off the microphone in the game settings does not make the game more difficult.

Almost all ambience heard in the apartment has no meaning.

Fun Facts

There is actually a page on Bug Friendly in which nudity is shown because it was improperly programmed.

The center photo on ISEVIL is a picture of an untreated snake bite.

On the yellow sub-page of Don't waste it, the boy located on the left of the photo moves a few seconds after the page is loaded.

The name for the Hitman is a reference to a moderater in Adam's twitch channel. In addition, the brand name for the police scanner is a direct reference to their username.

There is a bug in the game where if you lean into certain walls or run up against an elevator, you may trigger an easter egg where you are teleported inside an elevator. This is believed to be a form of noclip or glitch protection.

The landing page photo on I Love Cats was sourced from a popular furry site named furaffinity and modified before being used inside the game. The user who posted the orginal photo was named MethLab.

Hidden Pleasures actually has an unused page because of a typo in the game's code.

Hitman Simulator

The button below will open a tool to practice catching the lockpicking noise made by the Hitman before he enters your apartment. After you activate the simulator it will occasionally play the sound cue. If you hear it, you should go to the widget for the simulator and click "I heard that". It will then tell you if you correctly identified the sound cue or if you were incorrect. It will first play five seconds after you start the simulation for the sake of testing, afterwards you must begin paying attention for when it plays. If you fail to catch the noise it plays, it will warn you that you would have died and will continue the simulator as normal.

Settings

Primary Color
Secondary Color

Feedback

If you wish to provide feedback or report a bug, please message leave a comment on the steam guide for the assistant or open an issue on the github page!

[Tip] Welcome To The Game

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